Volley for Network Calls - Part 2


Watch the Google IO 2013 video on Volley.

Hello All. Hope you are doing well.

In the previous post ie (Volley for Network Calls - Part 1) I gave a brief intro on what volley is and its usage. In this tutorial, we will learn more advanced features that volley provides eg: how to load images using volley.

NOTE : Those who haven’t gone through the part-1, make sure you go through the part-1 for the basic understanding of volley.

How to Load Images using Volley ?

First, initialize the Volley Request Queue

    private RequestQueue requestQueue;

    public RequestQueue getRequestQueue() {
      if (requestQueue == null) {
          requestQueue = Volley.newRequestQueue(this);
      return requestQueue;

Second, initialize the Volley ImageLoader

    private ImageLoader imageLoader;

    public ImageLoader getImageLoader() {
        if(imageLoader == null) {
            imageLoader = new ImageLoader(requestQueue,
                new ImageLoader.ImageCache() {
                    private final LruCache<String, Bitmap>
                        cache = new LruCache<String, Bitmap>(20);

                    public Bitmap getBitmap(String url) {
                        return cache.get(url);

                    public void putBitmap(String url, Bitmap bitmap) {
                        cache.put(url, bitmap);
        return imageLoader;
private void loadImage(){
    //url of the image you want to load
    String url = editTextUrl.getText().toString();
    if(url.equals("")) {            
    imageLoader = ((DemoApplication) getApplication()).getImageLoader();
    imageLoader.get(url, ImageLoader.getImageListener(imageView,
            R.drawable.image, android.R.drawable.ic_dialog_alert));
    imageView.setImageUrl(url, imageLoader);

That’s it. You are done.

What is LRU Cache ?

The volley provides a standard implemenation of the Cache that you can use. For using ImageLoader, we must provide a LRU Bitmap Cache. Here’s the sample implementation given in the Offical Android Site that we can use.

public class LruBitmapCache extends LruCache<String, Bitmap>
        implements ImageCache {

    public LruBitmapCache(int maxSize) {

    public LruBitmapCache(Context ctx) {

    protected int sizeOf(String key, Bitmap value) {
        return value.getRowBytes() * value.getHeight();

    public Bitmap getBitmap(String url) {
        return get(url);

    public void putBitmap(String url, Bitmap bitmap) {
        put(url, bitmap);

    // Returns a cache size equal to approximately three screens worth of images.
    public static int getCacheSize(Context ctx) {
        final DisplayMetrics displayMetrics = ctx.getResources().
        final int screenWidth = displayMetrics.widthPixels;
        final int screenHeight = displayMetrics.heightPixels;
        // 4 bytes per pixel
        final int screenBytes = screenWidth * screenHeight * 4;

        return screenBytes * 3;

You can modify the LRUCache based upon your app requirements.

This was all about Volley. So, you now know why volley is such a very powerful library for making network calls, and makes it so easy with few lines of code.

Feel free to ask any query regarding volley or its usage.

Contact Address : anirudhramanan23@gmail.com

Thank you.